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InterAct
HammerHead FX Gamepad
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...continued
The second
portion of the driver is the profile configuration
screens -- the look is drastically different but
for the most part gets the job done; the screens
below cover the highlights of the interface. One
concern we had with these screens was that they
seemed to contain more peripheral graphics than
they needed, at times to the detriment of the
usability of the software. For instance, the final
of the five screens below lists a question on a
background that makes it somewhat hard to read due
to the busy background and the lack of contrast.
While the functionality is there, we would have
preferred a simpler interface with less
non-essential graphical elements.
The three screens
below are actually accessed from the profile
editor, even though they look more like the Control
Panel screens shown earlier. They ended up feeling
'tacked on' and are visually inconsistent with the
slick screens shown above.
The fact that
these screens are so inconsistent is representative
of the entire package. Yes, the key functions are
all there, but the fact that the interfaces are so
different and there are pop-up screens to address
what appear to be left-over or unresolved issues
makes this package harder to use than it should be.
From the configuration list oddities mentioned
earlier in the software section to the switch from
graphic-intensive screens back to the standard gray
dialog boxes shown above, it is apparent that
continuity was not terribly high on the priority
list when the programmers put the package together.
It would benefit greatly from a good "once-over"
that helped bring all of these screens under one
consistently implemented interface.
We found two
functional oddities that deserve mention: When we
rebooted the machine we found that the driver
software in the control panel did not seem to
properly initialize the hardware.
On the left
screen, we found that we were not able to select
any of the configuration options from the pop-up
menus in the Advanced configuration screen. Once we
re-selected the option from the list at the top of
the tab, then clicked upon the text of that
selection, the menu was made available to
us.
On the right
screen, we could see that we had indeed configured
the buttons to match our preferences, but when we
tried to use those buttons, the pad did not
properly respond. If we went back and re-selected
the options, in essence verifying what we had
entered before the reboot, then selected the OK
button, the keys responded correctly. Even though
the configuration was shown correctly, that
modification was not sent to the pad upon boot-up,
so we had to force it to re-initialize each time we
restarted. These types of small inconsistencies
will likely be addressed in a future driver
release, but certainly caused us some headaches
during testing. Luckily, InterAct provided us with
some good responses to our email inquiries and we
were able to work around the issues.
Performance
The FX was very
responsive and easy to use once all of the
programming oddities had been addressed. The
default mappings were less than optimal, but once
adjusted things worked very well. We played
Freespace 2 and Descent 3 and though we did miss a
dedicated throttle, were pleased with how well the
FX performed. The two analog sticks have a great
level of resistance and controlling our craft was
very easy indeed. During some hardcore play in
Descent 3, we were surprised that the 'hat' of the
right analog stick actually broke off of the
controller. We super-glued it back on and it worked
great from that point forward, but that may be a
quality control issue that InterAct may want to
take a look at. We found ourselves wishing that the
indentation on both analog sticks was a bit deeper,
as our fingers slipped off of the hats more than
once, however.
The D-pad worked
great during some hardcore Jazz Jackrabbit 2
sessions, as did the standard six buttons on the
right of the controller. Complex movements were a
breeze thanks to the responsive nature of the
buttons. Combo moves were also easy, even though
the buttons on the right seemed a bit close
together and we occasionally pressed two buttons
when we meant to press one.
Driving and
pinball games were fun thanks in part to the
flippers on the front of the pad, though we again
wished for some kind of throttle slider. Rollcage
Stage II supports vibration effects and we found
that overall, the effect worked fairly well. On our
particular controller, only the left vibration
device worked -- the right was inactive at all
times. We also found that the Rumble ON/OFF button
did not actually work, we had to disable rumble
effects in the driver software instead. This is a
minor but annoying problem that again we hope
InterAct addresses.
The HammerHead FX
is a pretty good pad. Though it lacks a throttle
control, it has a ton of other programmable
controls that help you get the most from your
games. We had some hardware issues, such as the
broken hat and the non-working right vibration
control, but otherwise the pad felt solid. We do
not like the idea of having to stuff two "AAA"
batteries into the device in order to get the
rumble-effects to work, but feel that an updated
USB version will likely be self-powering, thus
eliminating the concern.
The software is
both the strongest and weakest link in the package.
It has a ton of programmable features and appears
to work well overall, but there are some nagging
inconsistencies that keep it from being a top-notch
contender. There are a number of interface issues
that make the drivers feel incomplete and thrown
together. A few key functions don't work properly
after reboot, requiring a forced re-initialization.
Also, the look and feel of the interface needs some
quality control. In using it, we had the distinct
feeling that at least three different people worked
on the product at the same time and kind of plugged
together their efforts to create a final product --
all this without really talking to each other about
layout and graphical consistency. All the elements
are there for a great driver, it just needs to be
polished-up and bug-fixed.
We like the
HammerHead FX and feel it has some serious
potential. It is pretty much one step away from
being a top-tier player in the PC gamepad market.
That said, we have a hard time recommending the
current iteration over the Logitech RumblePad,
perhaps its chief competitor. It is $10 higher in
cost, lacks a throttle, and really needs a driver
overhaul before it can reach its potential. We
recommend that if you like the HammerHead FX, that
you give it just a little more time and look into
the upcoming USB version of the product. By that
time the battery issue will likely have been
addressed and the drivers may have been
improved.
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