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...continued
When
you consider the new graphical enhancements, this
can make for some really exciting gameplay. For
example, the game will feature tense night missions
where the darkness can be your greatest enemy.
Using the cover of night, an enemy unit could slip
through your defenses, into your base, and then
capture a key building. But, imagine mounting
bright searchlights at the gate of your
installation, that constantly sweep the area
looking for intruders. If an enemy is caught within
one of the lights, your base's automatic defenses
will lock onto the poor fool and blow him to bits.
Of course, any weapons fire will also illuminate
the surrounding area, allowing for an even greater
range of tactics. Add to all this a new terrain
engine, using Westwood's own MegaVoxel technology,
and one can see the potential this game holds: fire
can consume buildings and trees, poisonous gas can
actually be carried on the wind, the terrain can be
scarred, and units can find cover behind
terrain.
Regardless
of the type of engine used, or the quality of the
graphics, there seems to be one constant with
real-time strategy games that keeps players coming
back for more, and that is the promise of creative
and exciting new units to control in battle. In
this respect, Command & Conquer: Tiberian Sun
looks to blow other real-time strategy games away.
Total Annihilation may be awesome in its own right,
and has plenty of units, but those for the Core and
Arm are, unfortunately, pretty much the same. Not
so in Tiberian Sun. Units for the GDI and
Brotherhood of NOD will be completely different,
each with its own specialty and weapons. For
example, because of the new terrain engine, some
units will actually be able to burrow underground
to reach their targets. Of course, you can always
use the Mobile Sonar Vehicle (MSV) to locate any
submerged enemy troops. Other units include
genetically-engineered Cyborgs, Jump-Jet Infantry,
Hunter-Seeker Drones, the Hover Multi-Rocket
Launching System (MRLS), soldiers in Powered
Assault Armor (mechs), and the hardcore Drop Pod
Light Battle Infantry.
But
there is even something even more special about
Command & Conquer: Tiberian Sun beyond the new
units, new graphics, and new gameplay
possibilities. While Command & Conquer featured
some really great full-motion video cutscenes (some
of the best seen at that time), Tiberian Sun will
be a full-fledged interactive movie, along the
lines of the Wing Commander series. The idea is to
present the player with a fully fleshed-out
storyline in which he or she plays an integral
part, and determines the outcome. Of course, every
story needs a hero, and Westwood was sure to
deliver: they've recruited Michael Biehn, star of
Aliens and Terminator, to play the rough-and-tumble
Commander McNeil, the best soldier the GDI has to
offer. Also on hand is none other than James Earl
Jones as the GDI's supreme commander, General
Solomon, the officer responsible for bringing Kane
down during the events of the original Command
& Conquer. I had the opportunity to view some
video footage from the making of Command &
Conquer: Tiberian Sun, and although I've never been
a big FMV fan, I have to say that the sequences I
did see looked polished and professional, and were
made all the more authentic by the presence of
Biehn and Jones. Though I have to say it was a
little bizarre watching James Earl Jones, one of
the most distinguished actors of our day, taking
direction from the bald dude who played Kane in
Command & Conquer (looks like he's more than
just an actor).
The
big question on every strategy gamer's mind is of
course the obvious one: will the transformation of
Command & Conquer into a multimillion dollar
interactive movie breathe new life into the
franchise...or crush it dead in its tracks? From
what I've seen, the future definitely looks
promising: the full-motion video in Command &
Conquer: Tiberian Sun will merely supplement the
gameplay -- not replace it. And if that gameplay is
as good as it looks, C&C could very well regain
the real-time strategy throne it seemed to lose so
long ago.
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