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...continued
With
all of the Help features turned off, each
motorcycle in the game is capable of popping
wheelies all the way to the end of the straightaway
(even at 140 mph in fifth gear). Also, any attempt
to carry your speed through a series of fast bends
almost invariably results in an off-road excursion,
because the bikes' turning-circle specs appear to
have been adapted from a stretch limo's. Slow down
to a near stop, and the bike will just be able to
negotiate a tight hairpin. Increase your speed
slightly, and the extra momentum will increase the
bike's turning circle to the point at which you
often find yourself beelining off the track. This
highly frustrating riding model stands out in sharp
contrast to the one used in the original game, with
which each bike responded smartly to a player's
steering input and carved decisively into every
corner.
It's
almost as if Milestone had applied a steering
limiter to the forks of each bike that prohibited
the bike from turning more than an inch or two once
it went over 50 mph. To match the pace set by the
AI machines, I had to crank the traction-control
aid to its highest setting, and spent half my time
running through the grass. Although this is
entertaining in its own right, it ultimately
undermined any sense of accuracy in SBK 2000, and
quickly turned the game into a Moto Racer-style
arcade romp.
One
area where SBK 2000 demonstrates vast improvement
over the original game, however, is multiplayer
connectivity, which was completely broken on last
year's offering. The new title provides excellent
playability for up to 8 people over a LAN or on the
Internet. Although it was somewhat choppy when a
full field of 25 AI bikes were invoked, I
nevertheless experienced a silky smooth connection
when I hooked up with two other people over the
Internet (sans AI competition). This test was
conducted over a high-speed ADSL-to-T1 line, so
gamers with dial-up modems may find their mileage
to be quite a bit different.
A
Hole in the Leathers
With
all that it brings to the genre, Superbike 2000
should have effortlessly walked away with an
Editors' Choice rating. Licensed machines, tracks,
and riders; mind-blowing graphics and
motion-capture animations; well-honed AI; fully
tunable bikes; well-scripted race commentary;
convincing weather effects; seamless Internet
play...the list is long and impressive. It's too
bad that Milestone and EA neglected to remove the
steering lock from the game's new crop of bikes
before they packaged them up. Although patchable,
Superbike 2000's uncooperative physics transform a
potential god-game into one that's merely
good.
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