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Need
for Speed 4: High
Stakes
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...continued
Graphics:
EA has improved on the already superb visuals of
its predecessor. The graphics engine fully
leverages the latest advances in 3D acceleration
and maintains a high framerate with no jerkiness
throughout. With the right hardware, you can play
at a very high resolution and 32-bit color depth
with triple buffering, lens flares, fog, skid
marks, sparks, dust, smoke, reflective
environmental mapping (which the NFS team still
does better than anyone else) and many other
special effects. The scenery is beautiful, and it
does not matter at all to me that EA does not try
to reproduce real-world locations the way
Accolade's Test Drive series does. The cars are
very accurately designed and look just like the
real thing, and the 3D cockpits are extremely well
done for the different car models. But I honestly
liked the shinier finish in Hot Pursuit a bit
better than the toned down sheen of vehicles in
this version. Compared to other racers, the cars
still look as if they are floating on the road
while moving along, even though this has been
slightly improved over the previous installment.
Not that this is crucial, but I also liked the
great introductory video in its predecessor better
than the tamer one here. Remember the great dark
lightning opening?
Interface:
I found the interface for my racing input devices
(Microsoft Sidewinder Force Feedback Steering Wheel
and Microsoft Sidewinder Gamepad) to be way too
sensitive, and the ability to expand and contract
the dead zone was not the kind of control needed to
fix this problem. When I checked with EA about why
the control here feels so different from its
predecessor, they explained that High Stakes uses
floating point precision and four-tire physics,
while Hot Pursuit used fixed point precision and
two-tire physics. Regardless of the explanation, if
any game companies are reading this, let me say
here and now that, for gamepads and steering
wheels, what we players would really like is direct
in-game sensitivity controls. (I do not comment
here on joystick and keyboard input because neither
is intrinsically well-designed for control in
racing titles.) The menu system continues the same
stylish look introduced last year, but with the
extra options, it can get a bit confusing. For
example, if I race in single-player arcade mode and
want to change the color of my car or use the nice
"car compare" feature that allows me to examine my
vehicle in the context of the others, I have to go
through career mode to the showroom screen to do
so. Moreover, does it make sense to anyone that, in
this same single-player arcade mode, I have to go
through career mode to the garage in order to
select between manual and automatic transmission?
The one aspect of the interface that is just right
is the heads-up display, which can be completely
customized and is intelligently laid
out.
Gameplay:
The speed at which you travel on the tracks is
quite respectable, but nowhere near what you might
experience in the fastest racers, such as ASC's
Jeff Gordon XS Racing. I do like very much that
each car model handles so differently. The new
tracks seem a bit sterile despite their physical
attractiveness -- they are not as varied in scenery
or as exhilarating as those in Hot Pursuit -- and I
miss the interactive surprises introduced by Ubi
Soft's Speed Busters. To test my enjoyment of the
play, I ran the same race track (Country Woods)
using the exact same car with as close as possible
to the exact same options in both Hot Pursuit and
High Stakes; the results of this test were
surprising, even to me. I enjoyed the driving much
more in the earlier version because the physics
gave me a feeling of much tighter control and
significantly more grip on the road. Hot Pursuit
mode is the most fun in this new offering, but even
with three variations, it does not feel a whole lot
different from that in the previous version. The
two new variations simply emphasize speed in
avoiding arrest and time pressure in completing
laps to enhance the excitement.
Sound
FX: The sound effects in this offering are quite
effective. The different vehicles have unique
engine sounds and the tracks contain a great range
of location-specific ambient effects, including
animal and machine sounds and horns from opposing
drivers. But I am frankly fed up with EA's
insistence of providing special 3D hardware sound
support only for Creative Labs' Environmental Audio
system when a far larger number of gamers have
sound cards supporting the Aureal Vortex standard.
So while anyone with a 3D sound card can get 3D
audio effects here, the most advanced features will
only be used if you have a Sound Blaster Live!
card.
Musical
Score: As with other aspects of this release, the
soundtrack is in the exact same spirit as its
predecessor. While I have always been partial to
techno-rock, I must say I was hoping for some
innovation here. And to tell the truth, I liked the
music selections a whole lot more in Hot Pursuit.
Still, the audio quality of the tunes is excellent
and I do think the option of playing your own music
CD is an admirable one, since many may choose that
route to make up the difference.
Intelligence
& Difficulty: Winning in High Stakes is much
harder than in its predecessors, particularly
against competitors whose cars are in the same
class or higher as yours. This increased difficulty
is primarily due to the input oversensitivity, the
all-or-nothing nature of the high stakes racing and
the new physics model, which adds both realism and
complexity to the driving experience. However, I
cannot leave out a fourth contributor to the
increased driving challenge: the rather bizarre
artificial intelligence applied to the
computer-controlled cars. They veer from side to
side erratically, often blocking you or smashing
you from the side, and then speed around corners
with none of the expected physical limitations that
apply to real-life vehicles. It seems to me that if
the development team is going to make your driving
more subject to limits dictated by the laws of
physics, the same should apply to the
opposition.
Overall:
This latest installment in the NFS series is not at
all shabby, with great graphics and sound effects,
but, to be candid, I must say I was disappointed.
If you do not own Hot Pursuit, then it would be
worthwhile to purchase this sequel; however, if you
already own it, then I do not see any compelling
reason to splurge on this one. I can already tell
this review is going to generate some controversy,
as several people I have talked to love this title,
and for gamers just expecting incremental
improvements, I am sure they will not be let down.
But for those of us hoping for a big leap forward,
this latest installment will not give you the
adrenaline boost you crave.
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