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Medal
of Honor: Allied
Assault
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...continued
Medal
of Honor sports several historically accurate
weapons. The entire arsenal replicates actual
American and German World War II munitions, with
the frequent need to reload, which was common to
arms of that day. The specific Allied weapons
include a Colt .45, an OSS Hi-Standard Silenced
pistol, an M1 Garand rifle, a Springfield '03
Sniper rifle (with no adjustable zoom), a Thompson
submachine gun, a Browning Automatic rifle, a Mark
II Frag grenade, a bazooka, a Winchester shotgun,
and a .30 caliber mounted machine gun. The Germans
have a Walther P38 semi-automatic pistol, a Mauser
KAR 98K repeating rifle, an MP40 submachine gun, an
STG44 Sturmgewehr rifle, an MG42 mounted machine
gun, a Stielhandgrenate grenade, and the
rocket-powered Panzerschrek. Each armament serves a
different purpose on the battlefield. While you get
to carry more weapons into battle than is
realistically possible, most missions do not
necessitate your picking up more than a handful of
them. The limited yet completely authentic
selection of convincing period weaponry serves this
title well.
It
is evident from the outset that, although Medal of
Honor has a ton of violence, there is no bloodshed
whatsoever. With my well-known position of being
against non-adjustable gore in games, it might be
assumed that this decision pleases me; instead, I
find it very odd, presenting the artificial image
of sanitized killing during wartime. While this
design decision has maintained the ESRB rating at
"Teen" rather than "Mature," the classification
makes little sense in the context of the constant
killing of humans present throughout the gameplay.
The death animations alone are enough to give
sensitive viewers nightmares.
The
first and most lasting impression I get when
playing Medal of Honor is that I am taking part in
an incredibly immersive interactive movie.
Scripting is evident everywhere, far more than I am
used to in the first-person shooter genre, and if
you replay scenarios you will quickly see that many
events happen no matter what you do, even if it
seems the first time through as if these were
directly triggered by your actions. This design
decision can in many ways enhance your sense of
cinematic involvement, but it does have some
downsides. For example, if one of your comrades is
destined to be shot and killed, there is nothing
you can do to stop it; and if one is destined to
survive a skirmish, you can leave him totally
exposed to heavy enemy fire and he will survive
unscathed. In addition, because the responsiveness
to your actions is a bit of an illusion, your
fellow soldiers often block you inadvertently from
getting a clear shot at the enemy. Nonetheless, the
choreography is nothing short of stunning.
If
you want to feel as if you were actually fighting
during World War II in a totally engrossing
interactive experience, you cannot do better than
playing Medal of Honor. While some might gripe
about the omnipresent scripting, tight linearity of
the gameplay, inconsistent realism, or the less
than stellar artificial intelligence, these
deficiencies do not ruin the overwhelming emotional
impact of this title. Although no individual
element is truly novel, the composite presented
offers a completly fresh experience. Every scene
literally drips with well-crafted atmosphere, and
many are so memorable they will stay with you for
days after you finish. In the end, this release
deserves a medal of honor for heroic
effort.
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